For the last week before the launch of The Final Shape, Xûr is hanging out on Nessus (on the big tree) and Trials is live on the new Cirrus Plaza map with the Adept Scout Rifle, The Prophet. See what Xur is selling, get Trials details, and catch up on recent Destiny 2 news below.
Preview of Next Week 𝒾𝓃 Destiny
ECHOES // WEEK 1
- The Final Shape and Update 8.0.0.1 arrives
- Salvation’s Edge launches on Friday, June 7 at 10 AM PDT
- Nightfall: The Glassway
- Crucible Rotator: Supremacy + Showdown
- Raid: Last Wish
- Dungeon: Duality
- Exotic Mission: Operation: Seraph’s Shield
- and more!
THE FINAL SHAPE ARRIVES IN:
Reminder: With the launch of the new expansion “The Final Shape” next week (June 4), there will be some delays with the weekly reset post and updating website pages. Some activities will be updated when details are confirmed and new pages will be made for new activities. The schedule for the daily Lost Sector and Nightfall will also be uncertain for a while and will be updated weekly for Nightfall and daily at reset for the Lost Sector. Your patience and understanding are appreciated!
Have a great weekend!
-Kyber
Support Us
If you appreciate our content and find it of use, please consider supporting us on Ko-fi (one time or monthly). Your support will help keep cover costs and improvements for this website, our bot (Destiny Director), and future projects!
Other ways to support us include using our affiliate link when shopping on Amazon and creator code ‘Kyber3000‘ on the Epic Games Store (as well as on in-game items in various games like Fortnite, make sure to enter our code in the Item Shop anytime it expires).
Xûr‘s Loot
A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the nine.
Departs: Tuesday, May 28 @ 10 AM PDT
Where is Xûr?
HOW TO GET TO XUR:
Exotic Armor
23 Legendary Shards
Exotic Weapon
23 Legendary Shards
Exotic Weapon (Random Roll)
125,000 Glimmer, 200 Legendary Shards, 1 Exotic Cipher, 1 Ascendant Shard
Legendary Weapons
50 Legendary Shards + 1,000 Glimmer
Name | Type | Column 3 | Column 4 |
---|---|---|---|
Interference VI | Heavy Grenade Launcher | Clown Cartridge | Threat Detector |
Far Future | Energy Sniper Rifle | Surplus | Opening Shot |
Annual Skate | Energy Hand Cannon | Slideshot | Opening Shot |
Legal Action II | Kinetic Pulse Rifle | Surplus | Frenzy |
Recurrent Impact | Heavy Machine Gun | Genesis | Firing Line |
Disparity | Kinetic Pulse Rifle | Pugilist | Headstone |
Last Man Standing | Energy Shotgun | Threat Detector | Swashbuckler |
Legendary Armor
50 Legendary Shards, 1,000 Glimmer
🛡️ View Armor
Substional Alloy suits
Name | Type | MOB | RES | REC | DIS | INT | STR | Total |
---|---|---|---|---|---|---|---|---|
Substitutional Alloy Gauntlets | Titan Gauntlets | 2 | 18 | 10 | 11 | 2 | 18 | 61 |
Substitutional Alloy Plate | Titan Chest Armor | 2 | 10 | 22 | 12 | 10 | 10 | 66 |
Substitutional Alloy Mark | Titan Mark | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Substitutional Alloy Helm | Titan Helmet | 10 | 2 | 22 | 19 | 2 | 10 | 65 |
Substitutional Alloy Greaves | Titan Leg Armor | 6 | 20 | 7 | 6 | 16 | 12 | 67 |
Substitutional Alloy Gloves | Warlock Gauntlets | 14 | 17 | 2 | 10 | 12 | 10 | 65 |
Substitutional Alloy Robes | Warlock Chest Armor | 2 | 22 | 10 | 15 | 14 | 2 | 65 |
Substitutional Alloy Bond | Warlock Bond | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Substitutional Alloy Hood | Warlock Helmet | 22 | 2 | 10 | 15 | 10 | 6 | 65 |
Substitutional Alloy Boots | Warlock Leg Armor | 18 | 2 | 10 | 14 | 6 | 10 | 60 |
Substitutional Alloy Grips | Hunter Gauntlets | 2 | 2 | 30 | 15 | 10 | 6 | 65 |
Substitutional Alloy Vest | Hunter Chest Armor | 6 | 10 | 14 | 2 | 22 | 10 | 64 |
Substitutional Alloy Cloak | Hunter Cloak | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Substitutional Alloy Mask | Hunter Helmet | 14 | 17 | 2 | 2 | 23 | 7 | 65 |
Substitutional Alloy Strides | Hunter Leg Armor | 10 | 16 | 6 | 7 | 10 | 14 | 63 |
PREVIEW OF LEGENDARY ITEMS:
RELATED LINKS
Trials of Osiris
Compete in an event version of Elimination. Earn as many round and match wins on a ticket as you can.
Ends: Tuesday, June 3 @ 9 AM PDT
Access: Lightfall
Fireteam: 3-Players
Fireteam Matchmaking: Enabled
Trials Info
When Does Trials Of Osiris Arrive?
Trials of Osiris currently starts every Friday at 10 AM (PDT) and ends on Tuesday at 10 AM (PDT). Trials is usually not available for the first month when a new season begins.
Trials of Osiris will not be live during the following:
- The first week of a new season.
- The week a new raid releases.
- Any week Iron Banner is active.
Required to Access Trials of Osiris:
✅Power 1520+
- As of Season 21, this is Lightfall.
✅A Passage (see below)
- Purchase from Saint-14 while Trials is active.
Please note, Expansion ownership does not transfer between platforms.
About:
- Purchase a Trials Passage to start competing in Trials of Osiris and track rounds and matches won.
- Complete Trials rounds and matches to earn Trials Ranks based on the number of round wins on your ticket and in the current match.
- Complete a Flawless Ticket to open the Lighthouse and get the weekly Adept Trials weapon, a piece of Trials armor, and a chance at unique cosmetic items.
- Complete Ranks to earn Trials Engrams.
- Trials armor always drops with high-stat packages, as well as glows if you have gone flawless.
Modes:
- Dominion (Current Mode, as of Season 21)
- To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
- Classic 3v3 Elimination
- Achieve victory by eliminating all opponents in this round-based mode.
- Trials Labs: Freelance
- Solo fireteams only
- Trials Labs: Capture Zone
- Classic 3v3 elimination with a twist. 30 seconds into the first round, a flag spawns in the middle of the map. Capturing the zone guarantees that the team who captured it will win the round regardless if all players die on both sides.
Passages:
Cost: 10000 Glimmer + 15 Legendary Shards
Other
- Each class will receive Pinnacle Gear on a weekly basis.
- After opening the Chest and leaving The Lighthouse, players must complete a new Flawless Passage to return.
Passage Name | Perk | |
Passage of Mercy | Always available Forgives one loss per run. | |
Passage of Ferocity | Always available Your third match win grants a bonus win. | |
Passage of Wealth | Unlocks at 5 wins Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. | |
Passage of Wisdrom | Unlocks at 7 wins Grants bonus XP from wins | |
Passage of Confidence | Unlocks at Flawless Grants bonus rewards from Flawless Chest. |
Activity Bonus
☑️ Double Crucible ranks
Game Mode
⚔️ Classic 3v3 Dominion
To win, your team must become the last Guardian(s) standing by defeating the entire opposing team or capturing the zone.
- Dominion: A capture zone appears at the start of each round. Win the round by capturing the zone.
- Elimination: Wins can also be achieved by defeating the opposing team.
- Revives: Teammate revives are enabled.
Map
VIEW CALLOUT MAPS BY R3LIKT
Flawless Weapon
View more details on our Trials page.
RECENT NEWS
“TWID” Highlights
Here’s a look at some highlights from the latest This week in Destiny post by Bungie.
Destiny 2 x Dungeons & Dragons Crossover
Items coming to the Eververse store starting on June 6 include:
Armor Ornament Sets:
- Apex Draconic set (Titans)
- Spectral Displacer set (Hunters)
- Flayer’s Dominion set (Warlocks)
Adventurer’s Pack Bundle:
- Owlbear Chariot Sparrow
- Queen of Dragons ship
- Eye Tyrant Ghost Shell
Other Items:
- Bigby’s Fist finisher
- Natural 20 emote (randomly rolled each time it’s used)
Bungie Store:
- A Beholder Ghost shell vinyl figure (inspired by the infamous floating gaze monster from the D&D universe) will be available to purchase from the Bungie Store.
The Final Shape Artifact Perks
COLUMN 1 | COLUMN 2 | COLUMN 3 | COLUMN 4 | COLUMN 5 |
Anti-Barrier | Logic | Elemental Siphon | Counter Energy | Prismatic Transfer |
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active. | Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer. | Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super. | Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output. | When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage. |
Unstoppable | Overcharged | Overload | Blade | Argent |
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active. | Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active. | Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Swords are always overcharged when that modifier is active. | Rapidly defeating combatants with a Sword refunds some ammo. | While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate. |
Unstoppable Scout Rifle | Authorized Mod: Elemental Charge | Creeping Chill | Void Hegemony | Expanding Abyss |
Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active. | The energy cost of Elemental Charge mods are significantly discounted. | Stasis weapon final blows against slowed or frozen targets release a burst that slows. | While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield. | Void sources deal increased damage to weakened targets. |
Overload Hand Cannon | Saint's | Press the | Radiant | Shieldcrush |
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active. | Rounds loaded by the Cast No Shadows origin perk can overflow the magazine. | Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance. | While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant. | While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you have amplified or radiant, your grenade recharges faster and deals increased damage. |
Anti-Barrier Submachine Gun | Winning Hand | Threaded Blast | Galvanic Armor | Transference |
Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active. | While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies. Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion. | Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion. | While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified. | Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends. |
View Infographic
Salvation’s Edge World First Race Details
Launches: June 7 at 10 AM PDT / 1 PM EDT
Details
- Contest Mode enabled: 48 hours
- Required Power Level: All Guardians participating during Contest Mode will need to be at least 1965 Power Level to be at the cap through all of the encounters.
Entry Requirements
Complete The Final Share campaign and Wild Card Exotic quest (players are able to raid as long as the fireteam leader has completed both). Spoiler Warning: Keep in mind that Salvation’s Edge raid does contain spoilers if you raid before completing the campaign and Exotic quest.
Completion Criteria
Fireteams are no longer required to return to orbit to finish the race. The first fireteam that finishes every encounter and loots the final chest will be declared the winner.
Creator Sign-Up: Sign up for Creators interested in being part of the event may sign up here (available until June 3 at 5 PM PT). Registered and approved creators will be provided with the following exclusive Twitch Drops while the World First race is taking place:
e time to use them up on raid banners, exchange for resources with Rahool, or purchase other items available from various vendors before it’s too late.
View Twitch Drops
The following Twitch Drops are active between 9:30 AM PT on June 7 and 9:30 AM PT on June 9.
Stand in Salvation Emblem
Watch at least 2 hours of any Destiny 2 streamer.
Roots Remain Emblem
Watch at least 2 hours of Destiny 2 Twitch Rivals stream or any participating Twitch Rivals creator.
Wrest the Heart Emblem
Subscribe to a Destiny 2 streamer.
Other Twitch Goodies
Twitch Drop | Active From | Requirement | Item |
---|---|---|---|
PopGhost Global Chat Emote | 9:30 AM PT on June 7 and 9:30 AM PT on June 14 | This chat emote will be available to all users of Twitch. | |
Scanning Ghost Chat Badge | 9:30 AM PT on June 7 and 9:30 AM PT on June 9 | Stream Destiny 2 for 30 minutes. | |
Ghost Chat Badge | 9:30 AM PT on June 7 and 9:30 AM PT on June 9 | Watch 15 minutes of The Final Shape raid on Twitch Rivals. |
Pantheon Creator Challenge & Displate Poster
Congrats to Team Sweat on winning the Pantheon Creator Challenge
🏆 Team Sweat
- Sweatcicle (captain)
- evanf1997
- PureChill
- Benny
- YellowsLight
- SneakyBeaver
The team captain, Sweatcicle, will be getting a very cool life-size fabrication of the Falling Guillotine BRAVE Arsenal sword (check it out).
If you haven’t already seen it, this amazing art piece commemorating The Pantheon by Gabriel Flauzino is available now at Displate!
Fireteam Finder Voice Chat Update
Bungie is adding a new voice chat channel for Fireteam Finder lobbies. “Once in a Fireteam Finder lobby, players can press left arrow/dpad-left to cycle through the Fireteam Finder and fireteam voice chat channels as they please.”
Claim Seasonal Rewards & Bungie Rewards Last Chance
Make sure to claim any expiring rewards before they’re gone, including:
▣ Seasonal Seals and rewards
▣ Season Pass items
▣ Season vendor rewards
▣ Shaxx, Zavala, Drifter, and Saint-14 rewards
▣ Banshee-44 reputation items
▣ Bungie Rewards
Check out the Destiny Content Vault to view what’s leaving at the end of the season.
This week is also your last chance to earn any Bungie Rewards tied to Destiny 2: Into the Light, Lightfall, Year-6 Seasonal content, Moments of Triumph, and more. Visit Bungie Rewards to view a full list.
Downtime Timeline
Timeline:
- June 3, 2024, 9 AM PT (-7 UTC): Destiny 2 is brought offline.
- Check your local time: mytime.io/9AM/PDT
- June 4, 2024, 10 AM PT (-7 UTC): Destiny 2 will be brought back online. Update 8.0.0.1 will be playable on all platforms and regions.
- June 4, 2024, 12 PM PT (-7 UTC): Destiny 2 maintenance is scheduled to complete.
Below are the updated storage requirements for The Final Shape:
Platform | Destiny 2 Install Size | Storage Space Needed for Installation of Current Destiny 2 Players |
PlayStation 5 | 143.81 GB* | 143.81 GB |
PlayStation 4 | 110.70 GB* | 129.31 GB** |
Xbox One | 139.52 GB | 139.52 GB |
Xbox Series X|S | 165.82 GB | 165.82 GB |
Steam | 155.50 GB* | 299.70 GB*** |
Epic Games Store | 144.61 GB | 279.66 GB |
Microsoft Store | 156.22 GB | 156.22 GB |
* Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible
** PlayStation 4: Includes current installed version of Destiny 2 (110.70 GB) + Update 8.0.0.1 pre-load (18.61 GB) = 129.31 GB
*** Steam: Includes current installed version of Destiny 2 (up to 144.20 GB) + Update 8.0.0.1 pre-load (up to 155.50 GB) = 299.70 GB
The Final Shape Pre-Load
Pre-load for Update 8.0.0.1 will be available prior to the game’s release. Below are pre-load timelines and instructions based on platform:
PlayStation Pre-Load
Beginning on June 3, 2024, after 10 AM PT (-7 UTC), users can start pre-downloading Update 8.0.0.1 by:
- Navigating to Destiny 2
- Pressing the “Options” button
- Selecting “Check for Updates”
In an effort to decrease server load, some PlayStation users may be able to pre-download Update 8.0.0.1 starting on June 1, 2024, after 10 AM PT (-7 UTC) if they have auto update/download enabled on their PlayStation.Click here for instructions on how to set up auto update/download.
Xbox
Pre-load for Xbox will be available shortly after Destiny 2 is taken offline for expected maintenance on June 3, 2024, 10 AM PT (-7 UTC).Click here for instructions on how to set up auto update.
Steam Pre-Load
Pre-load for Steam will be available shortly after Destiny 2 is taken offline for expected maintenance on June 3, 2024, 10 AM PT (-7 UTC). Update 8.0.0.1 should be automatically added to the download queue once it is available to pre-load.Click here for more information on managing Steam downloads and updates.
Epic Games Pre-Load
Pre-load for Epic Games Store will be available shortly after Destiny 2 is taken offline for expected maintenance on June 3, 2024, 10 AM PT (-7 UTC). Update 8.0.0.1 should be automatically added to the download queue once it is available to pre-load.Click here for support with Epic Games Store downloads and updates.
Microsoft Store Pre-Load
Pre-load for Microsoft Store will be available shortly after Destiny 2 is taken offline for expected maintenance on June 3, 2024, 10 AM PT (-7 UTC). Update 8.0.0.1 should automatically be put in the download queue once it is available to pre-load. Click here for more information on managing Microsoft Store downloads and updates.
Storage Requirements
Below are the updated storage requirements for The Final Shape:
Platform | Destiny 2 Install Size | Storage Space Needed for Installation of Current Destiny 2 Players |
---|---|---|
PlayStation 5 | 143.81 GB* | 143.81 GB |
PlayStation 4 | 110.70 GB* | 129.31 GB** |
Xbox One | 139.52 GB | 139.52 GB |
Xbox Series X|S | 165.82 GB | 165.82 GB |
Steam | 155.50 GB* | 299.70 GB*** |
Epic Games Store | 144.61 GB | 279.66 GB |
Microsoft Store | 156.22 GB | 156.22 GB |
* Destiny 2 Install Size may vary based on languages installed, size shown is maximum size possible
** PlayStation 4: Includes current installed version of Destiny 2 (110.70 GB) + Update 8.0.0.1 pre-load (18.61 GB) = 129.31 GB
*** Steam: Includes current installed version of Destiny 2 (up to 144.20 GB) + Update 8.0.0.1 pre-load (up to 155.50 GB) = 299.70 GB
Source/Credit: Bungie
Destiny Content Vault (Year 7)
The following will move into the Destiny Content Vault starting on June 4:
Items Being Deprecated at the Start of Year 7
- All Bounties, Missions, Quests, Engrams, Seasonal Heirlooms, and Artifacts from Season of Defiance, Season of the Deep, Season of the Witch, Season of the Wish, and Into the Light
- All Ritual and Pinnacle Weapons and Ornaments from Tower Vendors (the gear will become available in the Monument to Lost Lights Exotic Archive)
- Legendary Shards
- Vanguard, Crucible, and Gambit Bounties (These are being replaced with a new Ritual Pathfinder rewards system.)
- Mementos (These will become one-time consumables with the launch of The Final Shape and will appear unlocked for use on any crafted weapon when consumed.)
- Dismantling these before The Final Shape launches will not add them to your crafted weapon inventories.
- Spec Mods: Boss Spec, Taken Spec, Minor Spec, Major Spec, Adept Big
- Ones Spec
- Defiant Keys
- Deep Dive Keys
- Salvage Keys
- Fishing Tackle
- Witch’s Keys
- Powerful Offerings
- Robust Offerings
- Feeble Offerings
- Lair Keys
- Wish Tokens
- Trophies of Bravery
- Resonant Alloy
- Harmonic Alloy
Learn more:
Destinations
- The Farm
- H.E.L.M. Wings
- The Plunge
- Dive Tank
- Athenaeum
- Spirit’s Anchor
- Hall of Champions
Campaigns and Season Narratives
- Season of Defiance
- Season of the Deep
- Season of the Witch
- Season of the Wish
- Into the Light
Activities
- Defiant Battlegrounds
- Salvage
- Deep Dives
- The Imbaru Engine
- Savathûn’s Spire
- Altars of Summoning
- Riven’s Lair
- The Coil
- Arenas (visit link below for full list)
- Quest Missions (Retribution, Invoke, Conjure, Sunder)
Exotic Quests and Rewards
- The Variable (Vexcalibur Glaive)
- We Stand Unbroken (Brazen Spark Ship)
- The Bladed Path (Laminos Sparrow)
- Wishing All the Best (Wish-Keeper Bow)
- Deep Dive: The Whetstone Encounter (Wicked Implement Scout Rifle)
- Sonar Station Rank 16 Reward (Akashic Revelation Ship)
- Spirit of Riven Rank 16 Reward (Gloaming Journeyer Sparrow)
Triumph Rewards
- Legendary Trifecta (Common Nobility Sparrow)
- Firmware Update (Scribetrace Shell)
- Aquarium Vivarium (Síocháin’s Scuba Shell)
- Weekly Wetwork (To Be Remembered Sparrow)
- Severance (Tymbal Lucidae Ship)
- Spire of Legends (Pharmakos Shell)
- Resplendent Ritual (Sparagmos Ship)
- Familiar Felines (Wyrmguard Shell)
- Reward: Ghost Shell (Laurel Shell)
- Reward: Sparrow (Fire-Gilt Quadriga Sparrow)
Vendors
- War Table
- Sonor Station
- Ritual Table
- Lectern of Divination
- Mara Sov
- Spirit of Riven
- Lord Shaxx (Hall of Champions)
- Arcite 99-40 (Hall of Champions)
Learn more:
Source: Bungie
Check out the full TWID for a full in-depth look!
News and Updates
VisitBungie.netfor news, updates, and more.
Weekly Articles & Updates
The Final Shape
- The Final Shape webpage
- Into the Light and The Final Shape Gameplay Preview Recap
- Dev Insight: BRAVE Arsenal
- Dev Insight: Prismatic Deep Dive
Season 23 Articles
- Season of the Wish webpage
- Welcome to Season of the Wish
- Dev Insights: Fireteam Finder Beta First Look
- Dev Insights: Season 23 Weapon Tuning Preview
Helpful Links and Resources
Upcoming Changes and Updates (TFS)
Destiny Content Vault (Year 7)
The following will move into the Destiny Content Vault starting on June 4:
Items Being Deprecated at the Start of Year 7
- All Bounties, Missions, Quests, Engrams, Seasonal Heirlooms, and Artifacts from Season of Defiance, Season of the Deep, Season of the Witch, Season of the Wish, and Into the Light
- All Ritual and Pinnacle Weapons and Ornaments from Tower Vendors (the gear will become available in the Monument to Lost Lights Exotic Archive)
- Legendary Shards
- Vanguard, Crucible, and Gambit Bounties (These are being replaced with a new Ritual Pathfinder rewards system.)
- Mementos (These will become one-time consumables with the launch of The Final Shape and will appear unlocked for use on any crafted weapon when consumed.)
- Dismantling these before The Final Shape launches will not add them to your crafted weapon inventories.
- Spec Mods: Boss Spec, Taken Spec, Minor Spec, Major Spec, Adept Big
- Ones Spec
- Defiant Keys
- Deep Dive Keys
- Salvage Keys
- Fishing Tackle
- Witch’s Keys
- Powerful Offerings
- Robust Offerings
- Feeble Offerings
- Lair Keys
- Wish Tokens
- Trophies of Bravery
- Resonant Alloy
- Harmonic Alloy
Learn more:
Destinations
- The Farm
- H.E.L.M. Wings
- The Plunge
- Dive Tank
- Athenaeum
- Spirit’s Anchor
- Hall of Champions
Campaigns and Season Narratives
- Season of Defiance
- Season of the Deep
- Season of the Witch
- Season of the Wish
- Into the Light
Activities
- Defiant Battlegrounds
- Salvage
- Deep Dives
- The Imbaru Engine
- Savathûn’s Spire
- Altars of Summoning
- Riven’s Lair
- The Coil
- Arenas (visit link below for full list)
- Quest Missions (Retribution, Invoke, Conjure, Sunder)
Exotic Quests and Rewards
- The Variable (Vexcalibur Glaive)
- We Stand Unbroken (Brazen Spark Ship)
- The Bladed Path (Laminos Sparrow)
- Wishing All the Best (Wish-Keeper Bow)
- Deep Dive: The Whetstone Encounter (Wicked Implement Scout Rifle)
- Sonar Station Rank 16 Reward (Akashic Revelation Ship)
- Spirit of Riven Rank 16 Reward (Gloaming Journeyer Sparrow)
Triumph Rewards
- Legendary Trifecta (Common Nobility Sparrow)
- Firmware Update (Scribetrace Shell)
- Aquarium Vivarium (Síocháin’s Scuba Shell)
- Weekly Wetwork (To Be Remembered Sparrow)
- Severance (Tymbal Lucidae Ship)
- Spire of Legends (Pharmakos Shell)
- Resplendent Ritual (Sparagmos Ship)
- Familiar Felines (Wyrmguard Shell)
- Reward: Ghost Shell (Laurel Shell)
- Reward: Sparrow (Fire-Gilt Quadriga Sparrow)
Vendors
- War Table
- Sonor Station
- Ritual Table
- Lectern of Divination
- Mara Sov
- Spirit of Riven
- Lord Shaxx (Hall of Champions)
- Arcite 99-40 (Hall of Champions)
Learn more:
The Final Shape – Enhanceable Weapons
Reminder: All new and reprised weapons from Prophecy dungeon and Guardian Games All-Stars, as well as new weapons to the rotation for Iron Banner, Trials of Osiris, and Nightfall will all be retroactively enhanceable when The Final Shape launches on June 4.
Source: Bungie
The Final Shape Weapons Tuning
The following information below is from this Bungie blog post.
WEAPON ARCHETYPES
Bungie has increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
- Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
Bungie was already happy with the damage output of Exotic Primary weapons and Trace Rifles, so they only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
- Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
In addition to compensating for the removal of Spec mods, Bungie has buffed some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
- Increased base PvE damage versus all combatants.
- Pulse Rifles: 20%
- Exceptions: Graviton Lance and Revision Zero’s Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
- Pellet Shotguns: 10%
- Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
- Slug Shotguns: 9%
- Fusion Rifles: 7%
- Exceptions: One Thousand Voices. (This one was just buffed.)
- Sniper Rifles: 7%
- Exceptions: Izanagi’s Burden’s Honed Edge shots and Cloudstrike’s storm. (These are both performing well.)
- Glaive projectiles: 7%
- Linear Fusion Rifles: 5%
- Pulse Rifles: 20%
- Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
- Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
- Auto Rifles and Pulse Rifles: 15%
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
- For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero’s Heavy Burst mode are included.
- Submachine Guns: 10%
- Hand Cannons: 5%
- Increased damage versus Majors (orange bars).
- Trace Rifles: 20%
- Increased damage globally, including PvP.
- Machine Guns: 7%
- Swords: 7%
- Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we’ve pulled it down slightly on a handful of weapons.
- Reduced splash damage by 10%:
- Sunshot
- Trinity Ghoul
- Polaris Lance
- Graviton Lance
- Reduced splash damage by 10%:
- Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
- For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
- Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
- 2-burst: Heavy Burst
- Includes Sidearms, Hand Cannons, and Pulse Rifles.
- 3-burst: Adaptive Burst
- Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
- 4-burst: Aggressive Burst
- Includes Pulse Rifles.
- 2-burst: Heavy Burst
- Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
- Scout Rifles
- Updated the hip-fire reticle to better show accuracy and aim-assist state.
- Hand Cannons
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Crimil’s Dagger (Iron Banner)
- Stability: 23 to 31
- Handling: 23 to 31
- Magazine Size: 8 to 9
- Airborne Effectiveness: 10 to 21
- Something New (Solstice)
- Stability: 27 to 30
- Handling: 24 to 30
- Magazine Size: 8 to 9
- Crimil’s Dagger (Iron Banner)
- Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil’s Dagger and Something New returning in The Final Shape, we updated their stats.
- Low inventory Sniper Rifles were a little too low in PvE for our liking, so we’ve increased the minimum.
- Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
- Linear Fusion Rifles
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
- Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
- Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn’t have a gameplay effect. In this pass, we’re adjusting the blast radius.
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
- Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we’ve pulled the length of the wave back a little.
- Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
- The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
- Swords
- Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
- Bug fixes:
- Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
- Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword’s energy recharge delay.
- Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.
EXOTICS
Divinity
- Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King:
- Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil’s Ruin
- Fixed an issue where the firing animation from Devil’s Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry
- Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn’s Wolfpack Rounds
- Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
- On Gjallarhorn, they will use Solar effects.
- On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice’s burn
- Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga
- Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn’t receive this cooldown.)
Necrochasm
- Intrinsic perk now provides increased reload speed after precision kills.
- Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
- Catalyst has been rebuilt.
- One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
Lament
- Reduced healing effect by 20%.
- While this weapon does inherit the 7% global buff to Swords, we’ve reduced the damage of the high end of the chained heavy attack by 20% from that point.
- This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man’s Tale
- Baseline:
- Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
- Increased reload speed benefit of Cranial Spike stacks.
- With catalyst, iwhen hip-firing:
- Slightly reduced accuracy benefits.
- Increased magnetism falloff scale (1.6 to 1.7).
- Increased baseline rate of fire from 130RPM to 140RPM.
- Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony
- Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth
- Increased area-of-effect (AoE) damage such that it doesn’t lose noticeable damage due to not dealing impact damage.
- Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker
- Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
- Increased reserve ammunition by 3.
Cerberus+1
- Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
Bastion
- Reworked Saint’s Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana’s Vow
- Breaking a matched shield or piercing a Champion’s Barrier will cause the target to ignite.
Deterministic Chaos
- This weapon is now intrinsically anti-barrier.
- The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
- Heavy Metal now causes every 4th bullet to make targets volatile.
- Vexadecimal now causes every 16th bullet to also weaken targets.
The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons)
- The Fundamentals now maintains its state across death or respawn.
PERKS
Alacrity
- Will no longer work in Rumble.
Archer’s Gambit
- Reduced draw time buff from 66% to 60%.
- Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber
- Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction
- Special: About 15% smaller AoE size and 20% less damage.
- Heavy: Same AoE as before and 30% more damage.
Eddy Current
- Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
- Also provides a bonus to handling and a 5% scalar on each stat at base.
- Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog
- Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability
- These no longer drop off when pulling out a Ghost or similar actions.
- Now partially refill the weapon’s magazine on activation.
Chill Clip
- Adjust the number of slow stacks applied based on properties of the weapon.
- In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
- All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground
- Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
- PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
Killing Tally
Perks that currently match your equipped subclass have been changed as follows:
- Osmosis and Tessellation now match the damage type of your equipped grenade.
- Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct
- Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.
Source: Bungie
Weapons Leaving the Loot Pool
The following weapons are leaving the loot pool on June 4. Normal variants will be obtainable through focusing with their respective vendors, Adept variants are only obtainable if it is a featured weapon.
Weapon | Type | Last Week | Source | |
Unexpected Resurgence | Glaive | Out of Rotation |
Trials of Osiris | |
Cataphract GL3 | Grenade Launcher | April 23 - 30 |
Trials of Osiris | |
| The Messenger | Pulse Rifle | May 14 - 21 |
Trials of Osiris |
| Igneous Hammer | Hand Cannon | May 21 - 28 |
Trials of Osiris |
| Braytech Osprey | Rocket Launcher | April 9 - 16 |
Nightfall |
| Loaded Question | Fusion Rifle | April 23 - 30 |
Nightfall |
| Jorum's Claw | Pulse Rifle | April 30- May 7 |
Iron Banner |
| Bite of the Fox | Sniper Rifle | April 30 - May 7 |
Iron Banner |
| Pressurized Precision | Fusion Rifle | April 30- May 7 |
Iron Banner |
| Swarm of the Raven | Grenade Launcher | April 30- May 7 |
Iron Banner |
Trials of Osiris
OUT OF ROTATION
Unexpected Resurgence Glaive
LAST WEEK OF APRIL 23
Cataphract GL3 Heavy Drum Grenade Launcher
LAST WEEK OF MAY 14
The Messenger Pulse Rifle
LAST WEEK OF MAY 21
Igneous Hammer Hand Cannon
Nightfall
LAST WEEK APRIL 9
Braytech Osprey Rocket Launcher
LAST WEEK APRIL 23
Loaded Question Fusion Rifle
Iron Banner
LAST WEEK APRIL 30 FOR THE FOLLOWING WEAPONS:
Jorum’s Claw Pulse Rifle
Bite of the Fox Sniper Rifle
Pressurized Precision Fusion Rifle
Swarm of the Raven Heavy Grenade Launcher
The Final Shape Power Level
Power Level Changes
The Power system has been updated in The Final Shape to make it more intuitive and approachable. Here’s the goals they had in mind:
- Power offers a meaningful progression that rewards players with a real sense of getting stronger.
- Destiny 2 is a game you can always play with your friends, regardless of your Power level.
- Lower the barrier to entry for Destiny 2’s story content.
- Power should be intuitive and understandable, both for experienced and new players alike.
Now for a look at the changes.
Power Bands
In The Final Shape, the Soft Cap will only require 40 Power to reach (down from the usual 150).
- Power Floor: 1900
- Soft Cap: 1940
- Powerful Cap: 1990
- Hard Cap/Pinnacle Cap: 2000
Note: Like past the campaign in Lightfall and The Witch Queen, all players who complete The Final Shape campaign on Legendary difficulty will be rewarded with a full gear set at 1960 Power (+20 into the Powerful band). Contest mode for The Final Shape will be at 1965 so this helps get you raid-ready!
Fireteam Power
- The player with the highest Power becomes the “Power Leader,” boosting others’ power within five points below theirs, unless already higher.
- Fireteam Power affects activity difficulty, while your base Power level determines rewards.
- As the Power Leader, you get a commendation boost post-activity.
Image via Bungie (Your Power level will now be displayed next to the Activity Power Cap, right by the launch button, so you can easily determine how difficult the activity will feel.)
Unsunsetted
- Power limits have been completely removed from all items.
Activity Power
In The Final Shape, activities will be split into two categories: Power Disabled and Power Enabled.
- Power Disabled activities play the same for everyone, no matter their Power level.
- Power Enabled activities, by comparison, are where you grow stronger by improving your Power. These each have an Activity Power Cap, or a Power level at which you will have achieved maximum effectiveness.
NOTE: Gameplay tuning in existing high-difficulty content remains unchanged.
Every Power Enabled activity falls into one of five difficulty tiers or one unique mode:
Difficulty Tier | Activity Power Cap | How to Master | Example Activities |
---|---|---|---|
Standard | 1945 | Focus on growing your Power level to the Powerful and Pinnacle caps. | Vanguard Ops, Seasonal activities, Exotic missions, raids, and dungeons |
Advanced (Previously Hero) | 1995 | Optimize your individual buildcrafting for Nightfall-style gameplay, while still matchmaking with other players. | Nightfalls |
Expert (Previously Legend) | 2005 | Optimize your fireteam composition and rely on your ability to work together as a team. | Nightfalls, Lost Sectors, Seasonal activities, Exotic missions |
Master | 2010 | Optimize your execution, leveraging the skills built by engaging with other tiers of difficulty. | Nightfalls, Lost Sectors, raids, and dungeons |
Grandmaster | 2020 | Tie it all together and demonstrate true mastery to overcome pinnacle challenges in Destiny 2. | Nightfalls |
Contest Mode | 1965 | A unique, limited-time challenge where each raider will have to demonstrate their gameplay. In this mode, Fireteam Power will not apply. | Day-one raid |
Artifact Bonus Power
- No changes, the Seasonal Artifact will be staying the same at its core.
- The number of weeks available for Seasonal Challenges has been increased, they also will getting a buff to XP rewards.
Account-Wide Power
- Gear earned on any character will drop with a Power level relative to the highest Power character on your account.
Reward Power
“For some time now, select activities (such as ritual playlists) have had a chance of dropping a Powerful reward with +1 Power for players between the Soft Cap and the Powerful Cap. In The Final Shape, we’re extending this beyond those select activities to just about every reward source in Destiny 2!”
Changes:
- Expanding the reward system to include almost every activity in Destiny 2 for earning Powerful rewards.
- Allowing players more flexibility in their choice of activities to progress towards the Powerful Cap.
- Ensuring items purchased from vendors drop at a minimum of 3 below the player’s highest Power level.
- Adjusting reacquired items from Collections to drop at a minimum of 5 below the player’s highest Power level.
Resources
Sources
Bungie/Destiny 2 (all images via Bungie unless noted otherwise)
light.gg
r/destinythegame
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