A Game of Gods: Renaissance (Rebooted) (2024)

Name: Tetra

Age: 16

Appearance: Imagine this, but a little taller and more filled outA Game of Gods: Renaissance (Rebooted) (1)

NOTE: In addition to this, Tetra also has a secondary sword (a more traditional one as opposed to a cutlass) as well as a shield on her back most of the time.

Universe: The Legend of Zelda - The Wind Waker

Personality: Tetra comes across as more than a little blunt and bossy, and has a short fuse to go with it; it comes with the territory, given her occupation and being practically raised by her crew. However, once someone earns her respect, they have made a loyal and fierce friend who won't hesitate to get her hands dirty if it means helping them out of a jam. When not in a fight, Tetra can often be found looking for a meal or a drink, or rarely, quietly meditating and soul searching.

Backstory: As the leader of a crew of pirates at a young age, Tetra has sailed the seas for as long as she can remember; when her mother and previous captain passed the mantle to her, she took to it like a fish to water, and her crew has stuck by her ever since. Despite the piracy label, they more often than not served as mercenaries and demolition experts, so they still had quite a reputation.

Their routine fell apart one day when a massive and monstrous bird attacked the ship and absconded with Tetra, carrying her off in its talons. Giving chase, the pirate crew finally managed to nail it with a cannonball, forcing it to drop their captain in the forest of a simple island village. And as Tetra came to and met a young boy clad in green, fate began to spin its tale, but with a twist...

Powers/Abilities/Equipment: Born and raised among a crew of fighters, Tetra picked up the arts of gunplay and cutlass usage at a young age, and despite her age, she can tangle with the fiercest of beasts and hold her own. If she needs to fight more defensively, Tetra can switch to a sword and shield, and use the training she received from her friend and partner. Finally, if her own power just won't cut it, she can enhance her attacks with sacred Hylian magic, to add that extra bit of oomph she needs to take down a particularly stubborn foe.

However, Tetra is not without her flaws. Even at her age, she is still on the small side, and her fighting style is more at home in a bar fight than in a duel, so someone with more experience and training can put her on the ropes given time and opportunity. Her temper is also a double-edged sword for her; while it can provide her with adrenaline to fight harder and longer, it can just as easily blind her judgment and lead her to provoke or continue fights she cannot reasonably win.

Differences From Canon: When the last King of Hyrule revealed to Tetra that she was, in fact, the Princess Zelda, he attempted to leave her behind in the depths of Hyrule Castle, as a means to hide her from the searching eyes of Ganondorf. However, Zelda was not keen on being left in the dark and said as much, and in a surprise move, Link agreed with her. After much arguing, the King finally relented, and allowed the newly revealed princess to accompany Link in his quest to re-awaken the Master Sword.

Having seen how Link fought, and realizing that she needed to improve her own skill set if she did not want to get left in his dust, Tetra began to learn the art of swordplay from Link ('learned' in quotes, as besides instructions from Orca, Link primarily taught himself). In addition, she also managed to learn about and experiment with her potential as the latest Zelda, resulting in Tetra better coming to terms with her alternate self, rather than suppressing it as in canon. One skill she notably did NOT acquire, however, was archery; Tetra vastly preferred her flintlock pistol, and the few times she did attempt to use the bow, she failed miserably at it, much to Link's amusem*nt and her own frustration.

This additional training came to a head during the inevitable showdown with Ganondorf, driven to murderous rage after being denied his prize. Link, battered and bruised before the battle even began, knew that he was in no shape to confront the King of Evil head-on, so in a bold move, he passed on the Master Sword to Zelda, taking on the role of Light Arrow archer for himself. Lacking the honed prowess Link possessed but driven by the urge to carve out her own fate, Zelda fought with all her heart, until finally, after a well timed blast from Link, Zelda planted the Master Sword straight into Ganondorf's skull.

With their story concluded and Hyrule left to rest in the depths of the ocean, Tetra and Link set off for parts unknown, their own destiny fresh for the taking...

Name: Hana Song, AKA "D.Va"

Age: 19

Appearance: Nerf this!A Game of Gods: Renaissance (Rebooted) (2)

Universe: Overwatch

Personality: When in public, Hana is all too eager to accept attention for her skills, and isn't afraid to talk someone's ear off about either her stories, or her mech life in general, so she is quite approachable in a crowd. In private, meanwhile, Hana becomes more withdrawn and prone to spacing out, and may actively seek a hiding place to be alone with her thoughts. It wouldn't be a stretch to say that D.Va and Hana are two separate personalities, not quite split but not far off.

Backstory: Born and raised in South Korea, Hana Song made a name for herself as D.Va, a professional gamer and streamer, and would have been content with doing this as a career, but all was not well in the world; for years, South Korea and its neighbors would come under assault from a foe known as the Gwishin, a hostile group of robots led by an Omnic Colossus. Its repeated assaults led the nation to require pilots to inhabit mechs to fight off the invasions, as the Gwishin had become strong and smart enough to render their previous tactics of using drones unusable. Hearing of the calls for enlistment, Hana eagerly signed up, and even livestreamed her battles for her adoring fans.

Things were looking good for Hana, but her success attracted the attention of a terrorist group known as Talon. Seeking to disrupt the MEKA movement, they managed to kidnap Hana, and dumped her in Australia, bereft of all equipment and contact. In an effort to get home, Hana joined forces with two ex-Junkers; Jamison Fawkes, alias 'Junkrat', and Mako Rutledge, alias 'Roadhog'. Managing to secure a boat to reach the mainland, Hana stood at a crossroads; she could return to South Korea, and to a life of constant battle and delaying the inevitable, or she could leave it behind and stay with her two guardians. Ultimately, she chose the latter.

After making a name for herself as a wanted criminal alongside Junkrat and Roadhog, a job gone wrong left Junkrat dangerously close to death's door, and she and Roadhog only had one option available to them; seek out Overwatch, who were rumored to have been restarted despite the illegality of doing so. While the group was indeed able to save Junkrat's life, the three of them faced another choice; be turned over to the authorities for a life in prison, or join Overwatch and fight against Talon to keep the world safe. Needless to say, the group signed up, and they have tried to stay on the straight and narrow ever since.

Powers/Abilities/Equipment:

  • Mech: While she has lost access to the military issued mechs of South Korea, illegally obtained blueprints and schematics allowed Hana to reverse engineer mechs of her own; while she is able to freely customize under the hood to keep pushing towards peak performance, the lack of a mechanic and state of the art equipment means that Hana has to do the majority of repairs herself, meaning that she has fewer mechs to call upon, and that they will inherently be weaker than the ones she used to pilot.
    • Fusion Cannons: Twin cannons that lay down continuous fire; unlike the SK mechs, these will overheat if used for too long, rendering them unusuable until they cool down.
    • Defense Matrix: A targeting array appears before Hana, enabling her to shoot down incoming projectiles with pinpoint accuracy; the firing mechanism is separate from the cannons, and cannot be used alongside them.
    • Boosters: Lets Hana fly forward rapidly; like the cannons, this will overheat, forcing Hana to land after a mere few seconds.
    • Micro Missiles: Hana launches a volley of rockets, no aiming beyond whatever she is facing; unlike her other weapons, she can only carry so much ammunition on her, and once she's out, she can't replenish until she comes back home.
    • Self-Destruct: If all else fails and her mech is about to fall apart on her, Hana can opt to overload the reactor and make the whole thing explode in a blaze of glory. Lacking the protective suit given to her with her previous mechs, Hana must take cover from the blast radius, or else suffer its damage alongside her target.
  • Light Gun: A blaster Hana carries on her at all times. One of the few things Hana managed to keep from her previous life in the military, still as good as new, though given the old Junker cosmetic touch.
  • Mechanic Tools: Equipment 'borrowed' for on-the-fly repairs.

Differences From Canon: Hana comes from this Overwatch continuity by NajsigtA Game of Gods: Renaissance (Rebooted) (4); in canon, she never left the MEKA unit, or had anything to do with Junkrat / Roadhog or Overwatch.

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A Game of Gods: Renaissance (Rebooted) (2024)

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